This is great, I'm a big fan of Metroidvanias and that's what this feels like. Go around the level with blocked paths until you lock special abilities to get through, very well done. Other details that I liked were the compass to the shop (to keep you oriented), the squash and stretch animations and the unique abilities to unlock. You also followed the theme really well. Only minor bit of feedback is that the HUD sometimes covers the view of the player when they are at the top left of screen. Great job overall.
Viewing post in Off-Brand Hero jam comments
Thanks! Yeah in my next build I'm going to make the HUD fade away if the player or coin touches it. I agree it can be super annoying. I just barely squeaked out the HTML version in time which is where I didn't have enough time to adjust the scaling as well for the HUD. The problem still exists in the windows build, just not quite as bad I think.