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Sid Fish Games

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A member registered Mar 13, 2020 · View creator page →

Creator of

Recent community posts

Great entry to the jam and very on theme. The zoom transitions were seamless, I can't imagine what's under the hood to make this work.

Cool concept and extra impressive that you made this using your own engine, the physics reacted as I was expecting for the most part.

Cool concept, I enjoyed working through the puzzles. My main feedback would be to have the resize boxes stay in place during resets so you can make some small adjustments without needing to drag them in again and perhaps a button that speeds up the physics. Great work.

Cool concept, and I thought you did well with the squash and stretch animation. Would be nice to see some more levels, in game music and faster box push.

Thankyou for playing, rating and your comments. Great to know the bugs in the game didn't affect your experience too much, will try to get to a fix for those post jam.

Thankyou for playing, kind words and generous rating :)

Thanks a bunch for playing and the kind words.

Cool take on the theme, and nice and cosy to play and I could play it on my phone. I tried to cheese it by cutting out everything but a few pixels on each side but you thought of the handling of that. Great work Shelf :)

Thanks for playing and the feedback. Hoping to fix the issue with the player disappearing in a post jam update.

Thanks for the play. rate and kind words. We're hoping to resolve the issues with the portals in a post jam update so the extra room isn't required to prevent the player and crates getting stuck.

Thanks for playing and the comment. We tried to iron out as much of the bugs as possible, glad to know it wasn't too much of an issue for you.

Wow, thankyou for playing and the generous comment.

Thanks a bunch for playing and the praise.

Thanks for playing and the kind words. We're happy you enjoyed the portal size change mechanic, it meant we could create a few more levels utilising it :)

Thank you for playing and the detailed comments. A few people have missed some of the in game text and therefore missed the scaling of portals so you are definitely not alone there. We will definitely try to improve this in a post jam update. Thanks again :)

Thanks for playing and the feedback Bad Piggy. We appreciate the kind words. There were still a few issues relating to collisions and portals that still made it in to the game unfortunately, we will look and trying to get these fix post jam. Adding more speed / beat the enemy type levels to break up the pacing of the deep thinking puzzle levels is a cool idea.

Thanks for playing and the kind words. Unfortunately a few bugs relating to the portals still made it into the game and yeah, this level is probably where they might show up. Hoping to get to a fix post jam that will address it.

Thanks for checking out our game. We did our best to get to as many bugs as possible but a few still crept through unfortunately, and they do show up more often in certain levels as you would have discovered. We will try to address them as best as we can in a post jam update. We appreciate the kind words :)

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Thankyou for playing and the kind feedback. Unfortunately we ran out of time to squash out bugs completely in the game and they show up more often in certain levels. We included a skip and reset button in case the player ever got stuck. We had an in-game text description explaining the pull mechanic but I think teaching it in a tutorial level is a great idea too and something we will definitely add post jam, thanks for the suggestion :)

Hi, thanks for playing and the feedback, appreciate the kind words. There was a few bugs with we couldn't completely resolve in the game jam timeframe. And certain levels are more likely to expose them. We did include the skip and reset buttons to try and help out if the player ever got stuck because of a bug or when trying to solve a level.

Thanks for playing and the feedback. We will look into adding a fullscreen option post jam :)

Thanks for playing. There were a few issues with the portals that we couldn't get fixed in time during the jam unfortunately. We did include a reset and skip button to help alleviate in the case the player got stuck. Being able to push multiple crate is a great idea which we'll have a look at after along with pulling crates through portals as this is something we were aiming for but ran out of time to do. Thanks for your feedback.

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Really cute art and presentation, also a nice twist to typing games. Main criticism is I thought the game could have tied to the theme better but other than that I had fun.

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Really creative mechanic, with new ideas constantly being introduced with each level. I thought the different height platforms was especially cool for a puzzle script game. Thank goodness for the level select so I could preview the levels because I will need a lot more time to go back to this and solve the harder puzzles.

I really loved the mechanic and the presentation you put in to the game, and extra polish such as having the background move subtly to the players movement, but couldnt for the life of me, work out how to solve level 3. I guess a skip would have been cool so I could progress but regardless I will be coming back at this for another go when I am less sleep deprived :)

Thought the concept and mood of the game was great. But boy did i struggle to maneuver the ball where I wanted. I found the control you got from jumping from the ground was good but would have hoped for some more momentum shifting from the air too (but then again maybe it would have made the game too easy?). Great job.

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Brilliant concept that I haven't seen before, definitely nailed the brief. The puzzles and the polish is great too. At first the style reminded me of Baba is You but with free movement, I knew I was in for a treat.

Super fun concept and awesome level design. Upgrading your gun each time was very satisfying. For sure one of my favorites. 

This was really creative. It gave me Patrick's Parabox vibes but as a platformer. I especially found it cool that you could throw levels themself around and if they landed on the side and you go in them, everything else on the outside is showing at the appropriate orientation. Great work!

I had a lot of fun with this, such a trippy and creative take on the snake game. Great work!

Hi thanks for playing and the comment. I don't have plans to develop this one further and not currently setup for linux builds at this stage.

Thanks for playing. Nice combo ;)

We are currently working on some major updates that will include better balancing.

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Thanks for the play and kind feedback, we are working on some more mechanics and features for better replayability, cheers :)

Thanks for the suggestions. The game will go through some more balancing and looking to also implement some more QOL features too.

Cool idea. We will be looking for ways to include synergies like that in the game:)

Thanks for letting us know. The wild relic is still a bit glitchy so will definitely address that in the next update.

Thanks a bunch for playing Vim :D

Thanks for the play and the kind feedback. The game could definitely use with some better balancing, great job with smashing the target score so much though :D

Fun game that took me back to my childhood playing old school retro shooters. Main criticism is the lack of space that someone else already commented and you addressed. Very cool that you got in random level generation, great job!

Fun game, It seems that the upgrades have a limit on them (can only go up to level 5), would be cool to see how fun the game would be to play if you took the limit off and let the player go crazy in the game with certain upgrades if they wished.