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I really liked the interpretation of the theme in this one, although it took me a while to realise that I needed to defeat all enemies in the stage to unlock red doors (I think). The music and sound design is really top-notch, and fits the hacker/agent vibe of the levels and narrative. One thing I would change is adding a visual indicator (or a sound) that lets you know when the default character can use their dash attack again. Overall, I really loved the idea and I definitely think I would enjoy seeing this concept prototype as a fully fleshed out game. Great work!

Thanks for the feedback! I was actually going to add an indicator for the attack refill, but I was running low on time, so I didn't end up implementing it. And I probably should have made the red doors thing clearer, yeah.