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Blubes

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A member registered Jun 09, 2020 · View creator page →

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Thanks for the kind words - I might look at revisiting the concept once I have some more experience. I'll give your game a looksee :)

Thanks for the feedback! He tries his best to be likeable

I enjoyed the game but I felt that it would be better to have the narrative details/exposition shown to the player on stages where there was no danger; while I was playing I was trying to make my way through the level and avoid dying which meant that I wasn't able to focus on some pieces of story. That aside, the music was spectacular and the overall atmosphere was consistent between the sound, art and story. This is a very well-executed game and you should be proud of it.

I really liked the interpretation of the theme in this one, although it took me a while to realise that I needed to defeat all enemies in the stage to unlock red doors (I think). The music and sound design is really top-notch, and fits the hacker/agent vibe of the levels and narrative. One thing I would change is adding a visual indicator (or a sound) that lets you know when the default character can use their dash attack again. Overall, I really loved the idea and I definitely think I would enjoy seeing this concept prototype as a fully fleshed out game. Great work!

Really liked the energy this game - very chill but with constant looming threat of not being able to return to home. One thing I would change is to illustrate to the player that collectibles have to be clicked on (I spent more time than I'd like to admit trying to ram into them). Another would be to allow the player to change their launch direction, just so it's easier to change where you're travelling to without worrying about using excessive fuel. It's obvious that the mechanics are very well-thought out; the yellow travel indicator was a great idea. I really enjoyed it as a whole.