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I like the lighting and the idea that your vision diminishes as you go further. I haven't found the gold orb yet, but I like that you sometimes have to take risks to find another point to restore the light.

A few tips:

You can't walk diagonally right now, you could think about implementing that.

When you walk in a really long, straight corridor, you can't really tell that you are still going forward, so maybe you could avoid long corridors, or give the ground or walls a little more texture. Although not too much, because I do like the clean look.

(+1)

OMG I found the gold orb! I almost died, but then it was there, right in front of me!

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Thanks a lot for playing. I agree with all your suggestions and I'll surely improve this game later. I just loved the concept and knew I had to build something quick. I was planning on adding a walk sound but couldn't because of a bug and low time. 


And congratulations on finding the Orb. I'll tell you a secret. I was initially planning on adding a boss fight, where you must collect the power from the Orb first. See the blank room above the room you start in? It was were I was gonna place it. But again, couldn't because of time constraints. 


Thanks again!