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(+1)

very fun game you have here :D

I liked the game mechanics and concept a lot ;) 

and as fellow godot user , I am more excited to see you game succeed :D

couple of comments though:

1. I can totally see how the game  meets the "there and back" limitation of the jam, but I don't see how it meets the "COLLECTABLES" theme ?

2. when you press left and right instead of only going in circle and geting pulled to the center , the ship get pushed outwards very fast and causing me to lose the game >_<

other than that awesome game ;)


Please consider checking our submition as well ;)

(+1)

Hey 3koozy!

Awesome that you use godot too, I love it!  

As for 1: Yeah my plan was to do powerups AND achievements but I realized that was out of scope for the jame time unfortunately :(.  But powerups are collectables right? lol

As for 2: yeah I spent quite a while trying to fix this but couldn't quite get it right, but I also realized that if you hold both the forward and either side buttons you get a smooth orbital movement and so I thought it might actually be nice to have a lil centripetal force pulling you outwards.  Once you know to expect it, it becomes an asset and lets you evade enemies, but then I found myself using the actual back button much less often.  idk, definitely something I would like to work on, but vector math hurts my brain!