Hi!
I am making assets today and just made this color palette. feel free to use it if you want!
Hey! I know how you feel. The time limit on game jams can feel overwhelming, especially when you are pushing the envelope of what you are capable of. This is basically scope creep.
First, don't give up! your game doesn't have to be the best game ever. we're not competing, we are just trying to get better together!
Second, try to limit the new things to try to 1-2 things for a game jam. if you have time try others.
Third, this is something I started doing, but you can do even at this point to help re-evaluate. Make a list of all the features you want in your game. Then make a list of the subset of those feature which are core to the gameplay loop. Then, make a final third list of the non-essentials in order of which you want to implement the most. then you knock out the essentials and make an MVP, and start adding the non-essentials until you run out of time.
Cute game! I think the mechanic is interesting and could be built upon. Like idk if it is a bug or was intentional, but if you held the web after hitting an enemy, other enemies would die if they flew into it. This makes sense like you are creating a sticky web. On top of that, it would be cool if you could drag them as long as you dont let go of the web, and then stick together multiple piles of enemies.
Thanks for playing! Yeah I noticed the issue with the foreground-background separation as well. I wanted to add a fog shader and drop the saturation a bit, but ran out of time. I also wanted to do more with the obstacles than what they were, and I think they were a little hard to see compared to the solid black squares I used during prototyping.
Thanks for playing! It actually does get harder the deeper you go, but I didnt do any playtesting when I made the difficulty curve. Also made all of the images for the game in an hour! haha. I had wanted to make the obstacles a mixture of cave and web blocks, and have them autotiled so they're could be angled webs and what not.
Edit: Just realized you only have a windows version for your entry :(. Im on mac. If you get it on HTML or Mac lmk and Ill play.
https://acb-gamez.itch.io/small-fall
I submitted super late because I spent most of the jam trying to get procedural generation to work, and ended up scrapping it. So I made this entire game yesterday, and finished at 4am this morning.
Please play it lol. I will happily play anyone who posts theirs here!
Yeah, I made the score screen in the last few minutes so there are a few bugs. at level 4 the next level should take you to the title but after you complete level 4, your score doesn't reset and it makes you play the first level over and over until you reset the game. It saves your high score tho, but you can cheese it if you want haha.
The growth kinda fell out because of the scope creep, but it wasn't very strong anyway haha. I just wanted to challenge myself to use shaders and light maps.
And good call about the mouse. I like to give people the option to go fullscreen or not (even though I want them too), but I should cap the mouse.