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Wait, did I just play a game published by Ketchapp? Nope, because it's better than those! I like how the music *does have an effect on the gameplay, not just plain boring BGM that don't add anything at all. When the game ends, the music slows down, and for some reason I really want to keep the music going so I played again and again. The only thing I could say about it is maybe the difficulty at this stage is quite random... Sometimes I start very chill and easy, and sometimes it's very, very hard. So not good for new comers if that happens.

If you do get a chance to read this, may you teach me how you've made the background move like that? The patterns looked very cool. - Frank

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Thanks for the feedback! I definitely need to find a way to spawn obstacles in such a way that there are fewer random difficulty spikes, while also expanding into more diverse obstacles. I've been obsessed with making seamless loops, so the background was made in After Effects and exported as a png sequence for Unity's animator. I took the image below and added a kaleidoscope effect, then just did a little transition (that circle that "wipes" inward) to have it start over at the beginning frame of the kaleidoscope movement. If you ever need one for a game let me know, they're quite fun to make :)

Thank you for replying! I feel like I learned a lot today, this is a killing technique! I'll definitely let you know if I come across a similar concept to work on  :)