Short, sweet, functional.
I'm sure you're aware of the criticisms.
-Not enough content
-Ship is too big so despite your best efforts, you're gonna get hit sometimes.
-The different shot types seem very different, so they're not really newer versions of your weapon, but completely new ones. Which feels random.
-Not enough juice and player feedback.
-Strafing is a bit slow.
But you made a game.
Noone can say that you didn't create a space shooting game that can be played from beginning to end with no bugs.(That I saw) Thats commendable.
With more time I'm sure you could have made this game more fun than it is now :)
Viewing post in SpaceShoota jam comments
thanks for playing and giving feedback.
Oh there are bugs... I just tried to sweep them under the rug...
Lack of content... I think my game win screen covers that...
Ship size... I did consider widening the screen resolution which would have offset that... But didn't because time needed to fiddle with the UI again...
Shot types. I as you can guess wanted various weapon types and for each to feel unique. But I understand that system works better if it is say in a level select / character customisation screen ( hmmm might do that if I revisit this...)
I did make sure to have some juice (smoke on hit and explosion on kill) but I do admit there could be more (many suggestions given so far)