Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

It was such a fun game to play! I'll give you an honest feedback as requested, but so you know this game is the most fun I've played of all jam games. 5 on Fun and Design

- Movement : I feel that the movement was perfect until jumps, the only one thing I'll change is the air friction just add a little friction so it slows in time until full stop if not holding the move key.

- Enemy spawn : I loved each one of the enemies, I just didn't like how they were spawned, because sometimes I ran into an enemy spawn point and out of nowhere I was hurt. Maybe adding a little event like an animation on the spawn point before spawning an enemy so player knows there will be an enemy spawned there be careful.

- Player Attack: Loved that every magic power player had was design differently, made it pretty fun, however there were powers that the cooldown was slower and that's part of the design, but it made it hard when I had a skeleton really close and the attacking was on cooldown so I could only take damage or jump to dodge him. Maybe would be nice if there was a swing attack you can use for closer enemies, however that's part of the game design and as said earlier it was a really fun and well design game.

Overall, I really enjoyed the game and had a blast playing it! Congrats on your entry.

Thanks for the feedback!

I'll be experimenting a bit with changing the jump gravity/air control once I can update it. as for the spawns, seems to have a bug on the skeletons (on the first castle room) where if they spawn on a corner they will clip up without the little raising up animations, all enemies besides the skellys are spawned in fixed locations when the game starts. the delay on the different shots was designed intended since each one has it's own damage value, game would be unbalanced if you could, for an example, spam the grenade one without a wait time.