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Man! Bold move to make a metroidvania for a jam! Always find them super impressive when done well because the increased difficulty in level/world design. This one did not disappoint! Really satisfying impact animation for the missiles too. 
I think you and I both suffered from the same problem of thinking our game was too easy while developing it haha. It felt like you had to take damage from some of the ceiling enemies to get by them.  You also don't have a chance to kill them ahead of time because they are right above your head. Also the scorpion boss spawning adds could be toned down a bit. During one of my (failed) attempts at killing him he just about filled the room with little robots I couldn't kill fast enough! 
Overall great submission to the jam. Well done!

Yeah I tried getting the game to a playable state to have some  of my friends play test it but it just wasn't ready in time. I kept playing it thinking "man this is pretty easy, maybe I'll up the difficulty a bit" only to see my friends play it and get destroyed on some of the levels. You're actually able to shoot upwards in the game to get those pesky ceiling enemies but I hadn't explained it at all and lot of people didn't know they could do that. I had a tutorial level planned out but alas, those deadlines really creep up on you huh?

For the bosses I really should've touched up on the difficulty, the scorpion boss goes zero to one hundred real fast if he decides do keep spawning in drones. Thank you for playing though! I think when I can update the game I'm going to smooth out the difficulty a bit and add a little tutorial section before you're thrown into the craziness of the game.