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Like the other comments, I also think the hold and release mechanic works perfectly in a timing game. The carrot and pot models are cute as well. I like how they first drop to the pot before cooking. I guess this is a scene which happens a lot in many RPG games whenever there is a cooking system. In terms of critique, I think the timing range can be various such as  a random number of seconds. Also more food can be added to this game to fit those different times. (I'm kind of thinking of Overcooked..haha) Also, it's hard to release at exactly 8 seconds so I guess you could make a larger range for "perfectly cooked" as well. Overall this game is nicely polished and good jobs!