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I really liked this one, the reduced 3d aesthetics are cool and I like the lava and the FX when shooting. On the one hand it's really satisfying, on the other it's quite buggy still, which becomes frustrating (the pads over lava don't wait for a room change, so there's no way to get into that room, invisible walls in the middle of those enemy rooms, where enemies spawn on top of you, etc.). Sound/music and a bit more feedback would also go a long way. But I know how hard it is to get everything working in such a short amount of time (my game has bugs and no sound as well), so great job, nontheless. And cool idea!

What happens when you manage to get the idol back to the pedestal, I wonder? :))

(+1)

thank you for the feedback :)I am so sorry for the bugs :(  I did not have the time to really play test it because of the time the random generation took me :( 

But I will work on it later and polish it :)  I am planning to add  more enemy types, bosse rooms, collectables, weapons and treasures .  
If you put the treasure back... the gardians calm down and let you be ^^ but if you manage to take it back to the entrance, it will be added to your list of collected items and tou are dropped in a new dungeon.

Btw tou can try to collect a Cubby ( the only enemy there is for the moment)