Cool :) Looking forward to seeing your updates then!
Marianne M. Michel
Creator of
Recent community posts
Yay! How cool to watch someone actually playtesting it ;)) Thank you so much for playing and the feedback and the video! And yes, I made all the art myself, including the animations. Also, yes it's pretty buggy and the placement of everything is terrible ;D first jam, first 2d game, first just about everything. In the cave, you could have crouch jumped to get up higher, but alas, I threw together the level an hour before submitting and it's actually impossible to get out of that pit ;) Will try to bugfix some of it after the jam.
I liked it, Pedifi, well done :)
Here's mine if someone would like to give it a go: https://itch.io/jam/vimjam/rate/762317
I really liked this one, the reduced 3d aesthetics are cool and I like the lava and the FX when shooting. On the one hand it's really satisfying, on the other it's quite buggy still, which becomes frustrating (the pads over lava don't wait for a room change, so there's no way to get into that room, invisible walls in the middle of those enemy rooms, where enemies spawn on top of you, etc.). Sound/music and a bit more feedback would also go a long way. But I know how hard it is to get everything working in such a short amount of time (my game has bugs and no sound as well), so great job, nontheless. And cool idea!
What happens when you manage to get the idol back to the pedestal, I wonder? :))
I really like the look and feel of this one. The enemies were a bit hard to deal with at times, because they spawned in a pack and it was hard to defend oneself from all of them at once, so it became frustrating. But other than that really well done! The art, sound and mechanics fit together nicely too.
This is really well done, congrats! The art style fits really well, as does the music and it succeeds in creating an emotional connection. I also liked the message and the movement, it's pretty snappy and well made. I had no trouble hearing the series of notes to play to open the doors, but sometimes the background music distracted me along the way and made me forget, so maybe it would be cool to fade out the volume a bit on those stretches, but I really enjoyed playing this nonetheless. Very nice!