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Character art is superb! Lots of neat little animation touches, and the audio and lighting made for a really good atmosphere. Mechanics suited both the theme and constraint, and the level design is well paced, if a little unforgiving.

It would be good to communicate the power-ups a little better, it took me a while to understand that they wore off, and I had some difficulty jumping away from slopes, but it was a very polished experience overall, and there was a lot of content for such a short timeframe.

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Thank you so much for your kind words I really really appreciate it! :)

With the jumping off slopes I totally get you. I'm using a really janky collisions system so I'm going to have to fix that for post update & I'll definitely add a indicator for power ups. Maybe a character colour blend? 

(+1)

Any time! Yeah, a colour blend or a cooldown bar or something, just to let people know that it's running out.