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DrManticore

144
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A member registered Dec 28, 2018 · View creator page →

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Good to get them interested when they're young!

If that's what they're teaching in schools now, I guess that makes sense. 

I hope this is the first of many projects between you both! 

Combining the runes was a fun mechanic and the art and music were well chosen. It could do with more feedback for your actions - vfx, audio and such, but not bad for a first effort!

Any rhythm game that does anything more complicated than 4-to-the-floor immediately has my respect! Having said that, I literally couldn't figure out how to jump over obstacles in time with the music 😅 

Art style has tons of character and a really pleasing colour palette, and the music would have me tapping along even if that wasn't the core mechanic of the game.

Really cool interpretation of the theme, but I wish it paused when you checked the combos 😂

Art was simple but effective, and the audio was really satisyfing, though much louder than the music!

Satire I can get behind 😂 love the premise and the implementation is humourous. Would be intersted to see this expanded with more interactions.

Such a cool concept! I love anything to do with languages, especially when aliens are involved. Art style and audio really add to the feel.

Awesome stuff, probably my favourite entry so far!

Love the atmosphere and I'm always a fan of the classic low poly 3d with sprites look. I'm never quite sure how to evade the worm, so I keep dying before I'm able to find a combination lock.

Not bad for a couple of day's work!

You've taken the colour combination concept and added some unique twists to it. The art style is great and it feels really polished. Some of the combinations of colours didn't quite make sense to me, and the platforming felt a bit heavy too me, but it's a very solid entry overall!

Loved the billboard on 3d art style, but it did make the collision detection a bit tricky. Audio matches the atmosphere of impending dread really well!

An interesting mechanic, pressing the keys so they line up and the way they're positioned on the keyboard was something really unique and novel. The calming art and satisfying audio really complimented the experience. 

I can't really think of any criticism, apart from maybe suggesting a high contrast mode available from the options or something?

The core mechanic was really novel and interesting with this, and I loved the cartoony art style.

It could have done with a bit more polish - maybe some vfx for the transformations, and there was no audio, so I can't really comment there.

Would love to see an updated version with more levels and some audio!

Love the alien designs and the combining the attacks was interesting, although I couldn't really tell what they were doing.

A bit more polish and I think this could really be something interesting!

Hilarious interpretation of the theme. Quirky art style suits the humorous tone and the audio completmented the aesthetic well. There's also a surprising amount of polish - screen shake when you land, and a different, higher pitched jump sound when you're powered up. 

Would have been nice to make a bigger deal about finishing a level - maybe a chime or stinger or a victory screen or something?

Overall, not bad for a comedy entry.

Interesting interpretation of the theme, and the assets were well chosen.

Having brown as red + black felt a little counterintuitive, but otherwise a pretty solid experience!

Love the concept and the art is gorgeous, but I found the actual cooking part to be a bit of a struggle. I never seemed to get the right combination of ingredients, so I spent the majority of my time playing the game just grabbing whatever dropped down, and dumping it out of the way of my Woryl so it wouldn't eat.

I still had a ton of fun playing the game this way, so it's not all bad, but maybe weighting the randomisation in favour of the combination you need a but would be a huge boost.

The art style is great, music was alright, but the game definitely would have been improved if you'd added more audio.

Mechanics were tricky to pick up, but fun once I got the hang of it!

I love these kinds of combat systems, where a few small rules make for a very complex encounter. Art and audio fit nicely, even if they weren't custom made. The dialogue at the end was very funny 😂

Very nice work, I'd love to see this combat system used in a larger game.

Character art and animation are great, and I adore the hand painted look of the scenery. Audio complimented the aesthetic very well, although it would have been nice to have more of an indication when the enemies were defeated.

Traversal mechanics and combat worked nicely, but the level design could have used more work. There were several instances where I didn't know where to go, because all of the available platforms were off-camera. 

Great work, folks!

The ability tetris concept was really unique and interesting, and really well implemented. I'm always a sucker for cute pixel art and the colour palette was really pleasing to the eye. Audio fit the aesthetic very well, and you got a huge amount done in a small time.

I would say the controls and level design combined made for a very frustrating experience for me - I found myself over- or under-shooting every single platform, which kind of put a damper on my desire to explore the world, which seemed very well designed.

Still, a very impressive achievement, and I might try and make my way through the whole thing when I have more time and patience!

Really loved the interpretation of the theme! The minimalist art style really compliments the mechanics and the audio fits in without being intrusive. It would be nice to see some different challenges and maybe a confirmation sound or something when you go through a door, but it's a very solid effort.

Gorgeous minimalist art style and such an interesting and unique take on the theme. Would love to see a fully fledged mode with objectives!

I'm always a sucker for a game where you have to poke around the environment for clues, great stuff! Would have been nice to see the inventory side of things a bit more developed, but it definitely held its own without it.

Cedric killing it with the high quality animation again! 😁

Wasn't able to play multiplayer, but the practice mode felt like it had tons of polish. There's loads of abilities, so there's a lot to sink your teeth into. I would say that some of the ability cooldowns feel a bit harsh. I spent quite a bit of time just jumping around, trying to collect more mana. 

Definitely looking forward to a full singleplayer mode, though!

So much functionality and a good chunk of levels! Art and audio, while not custom are well chosen to suit the aesthetic of the game. It also feels super polished, though it could do a tiny bit more to emphasize certain things - maybe a chime or a fanfare when you finish a level and some particle effects and audio for when an item ends up in the right gate? Those really are nit picks on a very well made entry, though.

Very well presented little game. Huge respect for prioritising accessibility and options, but still ending up with a fun, polished experience as a result!

Platforming took some getting used to, but was enjoyable once you got the hang of it. There was tons of content here, with lots of well considered level challenges, although some of the later platforming sections were a bit frustrating. Also, there were a few places where the screen transition hadn't been properly taken into account when designing individual screens. 

Glad to see sorting your boilerplate stuff left you a fair bit of time for content creation. Looking forward to your next MVM entry, where you can have more time to polish things!

No worries, looking forward to more content 😀

The art was great, especially the lighting and the audio suited the atmosphere, too. I'm always a fan of top down run and gun gameplay, so I really enjoyed this and I loved the level design, with all the secrets.

Lots of people have mentioned the framerate/spongy enemies, so I won't go on about that. It would be good if you made the enemy deaths a little more juicy - a louder sound effect and maybe some sort of explosion that would stand out against the slime puddle they're wading through, maybe?

Super polished and fun to play, especially in the short amount of time you spent on it!

The puzzles are funny, and the aesthetic matches the humour. The sound effects could have been a bit louder, and there should have been some audio to accompany completing a level, but it was thoroughly entertaining!

The quirky aesthetic is great, and you managed to make a lot of puzzles with a really simple mechanic!

The simple, high contrast art style is really stylish and easy to read. Music and audio fix the aesthetic well, and it's fun to fly around and shoot things!

My only gripe is that you could add more juice when enemies die. There's no death sound effect and the particles are the same colour as the ships, so they don't really stand out in a crowd of enemies.

Platforming, combat, crafting and a world map. Such an insane amount of stuff going on!

The audio and art style complement eachother really well, and the scene transitions really add to the presentation. 

I would say, some of the elements could do with being highlighted more - dying, running out of time and getting the key all end the level in the exact same way, so sometimes it's difficult what's actually happened.

Once I got my head around the different game states, it was super fun to play.

I adore this art style, definitely one of the most unique ones I've seen! The puzzle mechanics are really enjoyable, but it took me a while to realise that the level wasn't over because I hadn't balanced the healthy and unhealthy elements. Perhaps having some sort of popup or notification when you've filled all the spaces but the balance is wrong would help?

Very well presented overall, definitely a standout entry.

The core mechanic is great, and the level design and pacing have been pulled off masterfully. The art style is really clean and stylish, which really helps with the readability of the design. 

The only thing really missing is some chill puzzle music to tie everything together.

Art style and the rotoscoped animation are great. Love the quirky dialogue and the fact that you can randomly try and shoot your opponent.

Could do with more audio, some saloon music would really help sell the vibe.

The minimalist art style is really cool, especially the soul vfx. The level design and core mechanics work really well, though I'm not a fan of how slowly you accelerate.

Great work, really enjoyed this one!

Loooove the lo-fi 3d look! First puzzle is pretty well designed, and it's cool being able to walk around and look at loads of stuff.

There's not much in the way of audio, but you got a lot done considering you were busy. Would definitely like to see this expanded to a full game.

Super cute art style and the puzzle mechanics are really cool.

It could do with a couple of simpler levels to warm people up to the mechanics, but I picked it up well enough once I got the hang of it.

Art style's great and I'm always a fan of top down action/RPG stuff.

 The card merging stuff takes some getting used to and it's possible to soft lock yourself by using the wrong cards, but there's a lot of polish here!

Super cool mechanics, great interpretation of the theme. Art looks great and there's a lot of content.

Rotating the objects is a bit finicky, but I still managed to complete all the levels.

Great work, folks!