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Really nice presentation and overall aesthetic, with a great starting intro. Though the pacing overall is on the nice side the enemies can feel a bit uneven.
-Favorite part is the tangible progress felt by gaining each orb that lets you reach new areas/orbs to continue forward, alongside beam/weapon upgrades. Pulling yourself back to base doubling as a way to recover health likely lost from that journey was also real nice.
-I'd have liked the enemy 'spawn rate' to be more consistent, like based on orbs collected so far, etc. They felt a bit random and separate to your progression.