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Interesting concept for a game, I played it twice, once with and once without looking, and I think I have some advice for making it easier to play without looking. Instead of falling off popping you up into the air, I think it'd be good for it to just put you back on the platform so you don't have to navigate your way back. Also making jumps without looking is basically a guess, so maybe giving the player items to throw and listen to hear if they bounce off a platform could help you judge if there's a platform in front of you. Overall, cool idea and I'd love to see it tightened up and maybe expanded into a fuller game

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Thanks for the feedback. I was aware that making jumps without looking was hard, and there should also have been a spoken credits screen (it was meant to be playable by blind people). I might want to try the item-throwing thing, but I think I'd have to add some darkness/fog and throw lights, so seeing sighted players would need them, and not just the blind ones. And yeah, the bouncing is annoying, especially if you can't see where you are. I had intended to let the player bounce exactly once in each level, but didn't have time for that, just like I didn't get in the monsters in time, so that's why the story says the monsters are gone. I think after the voting I'll fix the bugs and make it so that blind hearing people can have more or less the same experience as sighted deaf ones. Plus I really want to add audio and text in those languages I speak better than English