Haha thats what I get for taking risks. Yeah I was thinking about having AI around you shooting things but that would be difficult to implement and balance. What I am thinking to make it more obvious is to have a dungeon map where you can see where every crewmate (collectible) is assigned to. So that way it would feel like you and the crewmates are being controlled by the player/captain and assigned to locations. I think that would make the game more interesting. I'll plan to do that if I make a post-jam version. And I probably should make the instructions for saving Mikan more specific, but you were right: its pretty much fighting all enemies in the level. And thanks for the video, it was entertaining but also really helpful at the same time. I'm glad you enjoyed the game! :)