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A jam submission

You are the CollectableView game page

Submitted by SkyanSam (@SkyanSam)
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You are the Collectable's itch.io page

Results

CriteriaRankScore*Raw Score
Music/Sound#1383.1283.128
Technical Implementation#1872.8972.897
Fun/Design#2093.0003.000
Overall#2212.8052.805
Theme/Limitation#2962.5902.590
Graphics/Animation#3012.4102.410

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game utilize the limitation and theme?
You are not the player. You are the collectable. As you progress in the game you have to compete with other crewmates the player collects. For There and Back, the nurse (Mikan) in game stays with you for a bit to heal you, but then leaves to go **there** to heal other crewmates. She then comes **back** after a while to heal you again.

What was your team size?

3-4

You and 2-3 other jammers

Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)

We have credited all assets used in the game including our own name(s) or team name(s)

All original game code and original assets were made during the jam period

The game does not include NSFW or hateful content

The game works on the web or as a Windows 10 download

We have answered all submission questions honestly and completely

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Comments

Viewing comments 30 to 11 of 30Next pageLast page
Submitted

Very nice game! Everything was a tad bit too shiny in my opinion tho, but that's just a minor complaint. Got S at least in a couple levels :)) Overall a nice experience

Developer

Yeah.. I need to pinpoint the right amount of bloom intensity. POG It excites me you got S in some levels. For most people the game was really difficult so thats a surprise XD. What do you think about the current difficulty curve? And I'm glad you got a nice experience from my game :)

Submitted(+1)

I think the difficulty curve was fine, but i've played games all my life so it could very well be a different story for other people.

Also forgot to mention, there are a few levels where the enemies start shooting as soon as you enter, not giving you much time to dodge

Submitted

Sweet game, though challenging. I found that the concept was unique and the score system was very rewarding, plus the music fit very well with the fast paced environment! I did find holding down left mouse button to be a bit annoying to shoot as I usually tap and the shooting felt a bit slow but that may just be my preference. Also, personally, I would love to see some graphics though to get the feel of the environment and story a bit! Overall this is a great, challenging and rewarding experience! Great job!

Developer

Ah.. Yeah I probably need to adjust the shooting cooldown as well as the speed of your bullets. I was even thinking of adding a metronome so you could shoot the bullets on rhythm but I didn't have time. If I really want to take this idea to the next level I will consider adding different graphics/colors depending on which planet you are on. (Since I was thinking each collectible has to be found in a specific planet) Glad you found the experience challenging and rewarding though! :)

Submitted(+1)

That sounds like an awesome plan, the rhythm would make it so unique and the different planets would definitely fit with the vibe. Definitely take this to the next level, would love to see what you make!

Submitted

I really like that you're "not" the player, but it would be better for me if the gameplay showed that idea more. ^^

Nice score effects at the end of the levels and music, I would of liked more graphics and keyboard controls, but overall nice concept!

Developer

Yeah I'll communicate it more in gameplay. Hopefully I'll be able to add upgrades as well as improve the roster. Glad you liked the scoring system though. I'm thinking of adding animated backgrounds. And yeah instead of just mouse I'll add moving with WASD and shooting with arrow keys, a lot of others have commented on that. Regardless I'm glad you enjoyed the game

Submitted

Nice idea and a nice story behind it. It's a little difficult and if your work on graphics it is a really nice game. Good job.

Developer(+1)

I'm thinking about adding background animations to spice up the graphics as well as improving camera movement. Regardless, I'm glad you enjoyed the game and my idea :)

Submitted

This is a cool idea and a nice game. The only complaint I have is the intensity of the light was a little too much and hurt my eyes a little. I'd love if you could check out my game too!

Developer

Yeah some liked the bloom intensity, some didn't. I'll have to pinpoint the right amount. Glad you found the game nice tho.

Submitted

I really like the idea that I am not the player, and that I have to compete against other recruits to stay in the player's choice. I really wish the gameplay would have gone more in depth instead of a simple top down shooter. Also the graphics could probably be improved. Good Job! (Btw, nice Dani reference).

Developer

Yeah.. I tried to make the gameplay go into depth more with Mikan but to others she didn't feel like she was going to other crewmates and coming back so I'll have to polish that. I'll also try and add a dungeon map and a better roster to make it feel like you really are competing. I may consider improving the graphics by adding animated backgrounds or something. Glad you enjoyed the game tho! And yes.. I had to put the Dani reference (makes a joke of it in his devlog)

Submitted

Great contols! Love the dash so much. But is it just me, or is this looking kinda like dani's game? Rectangles, triangles and circles... You look sus dude xD.

Could you check my game also? I'd appreciate it.

Developer(+1)

Maybe I am sus.. https://ibb.co/7tfVjQD

Jokes aside I'm glad you enjoyed the game!

Submitted(+1)

Yeah, I DID enjoy your game. Just makeing double sure that this is clear. :)

Submitted

Great game really enjoyed it! I loved the style of rating that you get after completing a level! Definitely a good direction :D Keep it up.

Would be great if you could check my game also :)

Developer

Glad you enjoyed the game and the scoring screen. And I saw your game on Joshua's stream. I might play it :)

Submitted

That player really needs to spend more gems and pull some 5* versions of me so I can get upgraded, the cheap sod. Bullets move a bit too slow for my tastes but the game is clear and easy to understand, which is great. Fun times. 

Developer

Yeah I might add a mechanic where if you perform well you'll get upgrades.. And yeah I do need to polish player movement / attacks. Glad you enjoyed the game though! :)

Submitted(+1)

Great game!

Developer(+1)

Thanks!

Submitted(+1)

I only beat the first level, but I guess I'm just bad at using a mouse and a keyboard at the same time. It was fun, and I liked the sound effects (the music felt a bit repetitive even though I could tell there was some variation). Saying the player is a collectible picked up by another player seems like a nice way to not take the theme too literally. And yeah, I didn't get to see there and back, but I'll just assume it is as you say.

I liked the scoring system, but maybe instead of showing the score for a certain amount of time and then switching to the next level or to the game over screen, you could have shown the score and put a button below that took me to the next level or to restart the current one if I didn't beat it. And maybe show the score faster, waiting for an animation is annoying (just like it would be annoying to not have time to see the score if you're bad at reading).

Developer

Oof.. If I update this for a post-jam version I'll definetely add moving with WASD and shooting with arrow keys. For the scoring system I'll add a button to continue instead of just skipping to the next level, I'll also consider making a Skip Button if you want to get right to the results.. (I just added long animations to add that suspense) I'm glad you enjoyed the sfx, Terran made those. And thanks for playing the game as well as your feedback!

Submitted

The game felt kind of slow. The enemies had a lot of health and movement and attacking was slow. I think there was too much of the bloom effect

Developer

Yeah I'm trying to pinpoint the right amount of bloom intensity. Some liked it, some didn't.. And I'll consider polishing player attacking / speed. Thanks for the feedback!

Submitted(+1)

I think this is a really awesome idea! In execution, I don't know if it really was communicated through gameplay. You have a wonderful scoring system set up and the glowing effect is really great. I think the biggest thing was aside from the opening cutscene, I didn't feel a relationship to the player or needing to impress them. It just kind of felt like play or get a game over, same as any other game.  I understand this would probably be a pain to implement, but having other AI moving around with you shooting things would add a huge sense of needing to do better than them or they'll be kicked out. I also didn't understand the person who needed to be saved or how to do that. Anyway, I think there's tons of potential here for something really special. I look forward to seeing where it goes in the future!

Developer (2 edits)

Haha thats what I get for taking risks. Yeah I was thinking about having AI around you shooting things but that would be difficult to implement and balance. What I am thinking to make it more obvious is to have a dungeon map where you can see where every crewmate (collectible) is assigned to. So that way it would feel like you and the crewmates are being controlled by the player/captain and assigned to locations. I think that would make the game more interesting. I'll plan to do that if I make a post-jam version. And I probably should make the instructions for saving Mikan more specific, but you were right: its pretty much fighting all enemies in the level. And thanks for the video, it was entertaining but also really helpful at the same time. I'm glad you enjoyed the game! :)

Submitted

Nice idea!

I think I found a bug: sometimes I changed of window in chrome, the controls didn't work very well until you die, then it goes back to normal.

Developer

Hmm.. Maybe you have to re click on the WebGL window with your mouse and then the controls will work again? Not sure if thats a problem with my coding or a problem with WebGL. xD. There's actually a bug in the game once you get past Level 4 but no one has pointed that out yet.

Submitted

I tried clicking the window but it lagged a little and still didn't work properly.

Submitted(+1)

Clever idea!  I really like your concept on collectables and the idea of appeasing the player - lol!  It is getting a taste of our own medicine.  Wonderful story effort and nice simplistic style.

My suggestions:
-Less bloom lighting effect, since it gets a little hard to look at.
-Health bars on the enemies and also make sure they cannot go through the white obstacles either.  I had a few red guys whiz towards me through the white area when I thought I could use it as cover!

All in all awesome job and good luck in the jam!

Developer(+1)

I'm glad you liked my concept. Yeah I need to nail the right amount of bloom intensity. I'll consider adding health bars to enemies but only when you are in combat with them or shooted them in the last few seconds. (I don't like a ton of UI lol) And I'll make sure to fix the NavMesh Grid to make Enemy AI movement calculations better. Thanks for the feedback!

Submitted(+1)

Yeah totally understand wanting a clean screen!

Submitted(+1)

interesting game, I suck at this kind of shooters, can go only couple levels. nice idea to be the collectable.

Could you check my entry? i'll appreciate it, Thanks!

Submitted

Really cool idea, but the hardest thing to play on a laptop. It'd be nice if you could shoot and dash with something like 'z' or 'x'. I imagine this is simple with a mouse, but I died three times with killing a single guy. Or if you automatically aim in the direction you move in.

The bright white everywhere was kinda tough on the eyes. I can't tell if that was meant as a distraction to make the game harder. If so, mission accomplished.

All in all, solid idea. I haven't played a game that's switched it up like this.

Developer(+1)

Oop. Yeah I'm sorry your setup made the game more difficult for you. I didn't think of people who would be playing the game without a mouse. Other people had issues with that as well. And yeah I need to get the right amount of bloom intensity. It wasn't meant to be a distraction, just meant to juice up the game. If I update this I'll make an option where you can shoot / dash with keyboard keys as well as move with WASD, and shoot with arrow keys. Sorry about that 馃槄. I'm glad you enjoyed my idea though.

Submitted

Good concept and I found the scenarios challenging and entertaining. It would have been nice to see the concept and narrative (limitation) conveyed more, perhaps showing more of a roster of your player's characters that you are competing against, or showing the player collecting you. The scoring system was smooth and quick and worked well.

If you have time, I would really appreciate your time to try and rate my game.

Developer

I'm glad you enjoyed the game and concept. I was integrating the roster of the player's characters into the results screen at the end of each level, but I'll see if I can improve the roster. Maybe by showing characters that havent been unlocked, showing characters that are on the roster, and characters that aren't currently on the roster. Thanks for playing!

Submitted

Cool idea, but yeah I agree it felt a bit empty/slow. it wasn't very fun to kill the enemies, it was kinda monotonous.

Also you wouldn't know you are the collectable if you didn't tell us, its just if you don't do well you don't pass.

Developer

Sorry about that. Yeah I need to improve the pacing. I just don't want to throw too much at the player and I want to get them to adjust before throwing new enemies. There are two other enemies by the way, introduced in Level 4 and 5. But yeah I do need to master the pacing as well as the difficulty curve of the game.

I tried to make it known that you as well as your crewmates were the collectables by putting a popup at the end of each result screen, that you unlocked a new collectible. If I update the game I'll make sure to make that more evident though.

Submitted (1 edit) (+1)

It would be cool if that happened in real time, so it encourages the player to be aggressive! like you can't just run away and shoot around the corners you really have to engage them.  Thats what I thought you were gunna do when I read the description.  Still keep the grading thing at the end tho its dope.  I think the player just needs to either be faster, shoot faster, or have more powerful feeling bullets.

Viewing comments 30 to 11 of 30Next pageLast page