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You have all the functionality you need to explore player choice. As you continue development, make sure to give your players a "place" (metaphorical and otherwise) in which their choices have long-lasting repercussions. What if they meet another character, whose dialogue changes depending on the items we carry to school? Or what if you give us questionnaire for a class allocation, in which we need to remember some of the information you gave us in the OObjects passages? I think the more you give your player some feedback and rewards on the choices made, the stronger the game will be. Keep it up!

Totally, those are all great ideas that I'll keep in mind and look to implement! Thanks Abe!