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(+1)

Yep, the visuals are the Unity default 2D shapes,I had thought that the visuals would be like in the image, but I made a few mistakes with respect to the objects that were part of the platforms and it stayed that way. And that music is my first music  so its very simple and i don't know much about music. When I know more about all the areas i will continue with the project and I will do better, I still have many things in mind. Thank you for play my game. And what is your opinion of the last zone of the level(without spoilers)?

(+1)

Without spoilers will be tough, but I'll try: I liked that last part. I got lost there, but I liked the mechanics in the red walls. The jumping inertia was fine, but as I said in my other comment, it was a little weird. I think that lacks a little polish, it seems that some flickering were happening, but I couldn't tell exactly what is lacking. Maybe pushing the player off the wall when he jumps would have made it better. The math puzzle was ok, I found the answer in my first path (lucky, I guess). Overall, it was a little confusing, but maybe that was the objective, I wasn't bothered by it.

it's okay, I will keep it in mind.