Yeah, unfortunately I wasn’t able to create more levels within the Jam deadline :(
GuiBDBello
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Thanks for playing!
It really is a bit difficult to see the smaler objects. My initial solution to that was adding the DOF effect in a Physical Camera in my World Environment, but I discovered that the "Compatibility" render did not render this effect, so I (poorly) made a shader to make my own DOF, but as you got higher, the effect goes off, and I couldn't fix that in time.
Thanks for playing!
Haha, those are cinder blocks. In my idea, this was a building in construction, and the Void is sucking in all the construction materials, so I modeled some itens that make sense inside this idea, and to make the game harder I made it in "levels", so each level the materials get smaller and it is harder to pass.
And about the issue, you tried holding space while jumping? I never found an impossible jump while testing.
Thank you so much for taking some time to play and write a feedback!
Yeah, I saw the similarity too. But my game lacked the options to adjust sensibility and the camera movement isn't as fluid as yours. Thanks for the suggestions!
About Big N, I'm aware that they are after me, but they gotta CATCH ME FIRST CUZ I'M SO FAST!
Ca-ham. I mean, thanks for playing! :)
(nice high scores btw)
You can see when the results will be live in the main page of the jam, right here: https://itch.io/jam/unexpectedjam
Yes, it will depend on public voting. I don't get that, since the other jams I participated are rated only by participants, and I think it is more fair that way.
"Don't be sorry, be better" -Kratos, God of War.
I'm sorry if I was harsh. I written after finishing the game, while I was angry. I do think that the game has a lot of flaws, but for your first game it really was good. I hope that you take my feedback and build upon it, get better and then have success with your next games!
Thank you!
Yeah, the controls were hidden at the first level. It was a choice of mine, but after the jam ended I thought it may not have been the best choice. I should have put it in the player's line of sight.
At level three you could avoid being chased if you are fast. In level 4 I don't think that's possible. The best strategy I found was running in zig-zag while jumping on the platforms without releasing shift to go faster.
Thanks for playing, I'm glad you had fun! :)
Oh boy, where do I start...
Platforming games needs solid and precise controls. I don't like even a little bit of the gameplay. On the contrary, I must say that I hated it, because I was raging so hard at the second level.
The good: The player model and the graphics were good. The audio is ok.
The bad: Everything else.
The controls are so bad. When I jumped while walking it jumps lower than when standing still. Sometimes the jump goes high, sometimes he doesn't even jump. I noticed that when the body parts of the player are glitched inside him, he jumped higher (probably some physics bug).
The level design is very bad too. A lot of times I just died without knowing why. The camera is too close to the player, I couldn't even see the platforms that I wanted to reach. The enemies spawning over the player, the areas where the player just died without warning, the moving platform physics, I was so angry at the end that I didn't even care about the story.
This was supposed to be unexpected, not random, rage inducing and frustrating.
Without spoilers will be tough, but I'll try: I liked that last part. I got lost there, but I liked the mechanics in the red walls. The jumping inertia was fine, but as I said in my other comment, it was a little weird. I think that lacks a little polish, it seems that some flickering were happening, but I couldn't tell exactly what is lacking. Maybe pushing the player off the wall when he jumps would have made it better. The math puzzle was ok, I found the answer in my first path (lucky, I guess). Overall, it was a little confusing, but maybe that was the objective, I wasn't bothered by it.
Very nice! I really liked what you did with the visuals, I'm impressed.
The unexpected factor is similar to my game (check it out if possible :)).
The gameplay is pretty smooth, the game just have one bug (which I had in my game too), which is when the player stays in the ledge of a platform, the gravity keeps accumulating, and when you get out of the platform you fall very quickly because of the gravity.
The audio is pretty cool too, the sound effects when you jump, win or lose and the atmospheric sounds fits perfectly with the game.
I just didn't understand the ending. It shows the game's name and then I stay in the level, but the enemies are gone.
![](https://img.itch.zone/aW1nLzQzMTAwOTEucG5n/original/mzZvUr.png)
Also, the level with the planes that don't have meshes/collisions on both sides are really frustrating.
Overall, really well made, I enjoyed playing it!
Dude, what the hell? 100 hits to kill the boss? I could understand it if it was a RPG or something, but that was a really bad choice. And the reward for beating the boss? The game closes.
I'm sorry, but I really didn't like your game.
Although, it wasn't all bad. The wall jumping was good, and you could have expanded upon that, and focused more on the platforming. The jump sound effect gets repetitive and the graphics are ok.
Some suggestions: 1) Don't make the enemies "bullet sponges". Make them jump, shoot, dash, change directions. 2) Play test your game. I don't think that you would like to play a game where you have to lock the enemies at the border of the level and hit him 100 times to kill it.
I'm sorry for being harsh, but I hope you take my criticism and improve yourself upon it.
The game feels weird. The movement and the camera aren't good. The game idea in general is a bit too repetitive, like there's not much to do, just walk around the level (and I think that I didn't liked it because just walking around was bad because of the controls).
I think that the problem with the camera has something to do with the smoothing/acceleration. It seems that there's a "max speed" when you move the camera. That makes the game not fun to play. If the controls were better I really think that I would have had a good time with it.