I like the graphics and Mixamo is such a great asset for devs who don't have an animator. Though, there were a lot of faults I found. First, it seems like sound design is missing. The guide voice is too low pitched. You can barely understand anything, which was probably what the goal, considering the main character has Schizophrenia but, it is to be considered to lighten the voice up a notch or 2 and remove a lot of the low end as it becomes really muddy. Also, I feel like you have the "Gather Keys from these rooms" on a timer. Why not add it to an idle stance instead because, it really was frustrating hearing that run over and over when I knew exactly what my objective was. Also, the screams and agony of the patients would overlap, that happens when you have the sound attached on each individual patient with a high falloff radius. Basically, what I feel the goal for that was something like "Outlast." Maybe consider adding the agony within the ambience track itself and separate it or randomize it throughout a 3-4min track. Or, you could also consider lowering the attenuation radius and add different agony sounds, like groans, moans, and random screams when you are close enough to them to hear it. I also had a problem with the running. It seemed that the speed didn't pick up, only the camera movement and it made me sick a bit so, I didn't care to use it. Honestly, this is a great start, if it isn't a start, then I'd consider doing a bit more research into game design, as it is a necessity when creating a video game people would enjoy. Good luck on this though, I would most definitely like to see some improvements on it. You cannot let it die just because it was for a game jam!! Stay safe out there :)
Thanks for the advice! I'm currently learning Game Design and sound design is definitely not my strongest ability. I apologize if you feel uncomfortable with the ambient noises in this game. This game, as you expected, is made for a jam, and a lot of contents are created before this project for other purposes. For example, I use one FPS template I coded before as the main controller of this game, to match the pace of this game I reduce the walking speed of the player, so you can hardly feel the speed change when sprinting. I will not work on this project anymore, but I will probably make some horror games or FPS games using the same element, cuz I really love the environment! :)
Ah, well, like I said this is great for someone who is learning and what a great way to earn some publicity by entering it in a Game Jam. As for the ambient noises, the only problem for that was they would overlap each other at times and since it was the same sound twice, it sounded a bit robotic and would amp up the volume once they did. They were good, just a bit too close together at times. I have a good amount experience in Sound Design and am currently with a team creating a Horror Game as well. Since you say it's not your strong suit, I'd be glad to give tips and feedback if you'd like. Thanks for the reply by the way and I hope to see more of your work in the near future. :)