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Thanks for the advice! I'm currently learning Game Design and sound design is definitely not my strongest ability. I apologize if you feel uncomfortable with the ambient noises in this game. This game, as you expected, is made for a jam, and a lot of contents are created before this project for other purposes. For example, I use one FPS template I coded before as the main controller of this game, to match the pace of this game I reduce the walking speed of the player, so you can hardly feel the speed change when sprinting. I will not work on this project anymore, but I will probably make some horror games or FPS games using the same element, cuz I really love the environment! :)

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Ah, well, like I said this is great for someone who is learning and what a great way to earn some publicity by entering it in a Game Jam. As for the ambient noises, the only problem for that was they would overlap each other at times and since it was the same sound twice, it sounded a bit robotic and would amp up the volume once they did. They were good, just a bit too close together at times. I have a good amount  experience in Sound Design and am currently with a team creating a Horror Game as well. Since you say it's not your strong suit, I'd be glad to give tips and feedback if you'd like.  Thanks for the reply by the way and I hope to see more of your work in the near future. :)