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Well, that was quite a journey! Despite simple mechanics, the game was very fun and unpredictable. It took me about an hour to complete.

I think the game needs some proper tutorial, because it took me a long time to figure out the “closing eyes” mechanics. And even now that I have finished the game, I have no idea what the blocks with double arrows do, or why sometimes you can walk through walls and sometimes not. I must admit I was mostly just randomly switching modes and smashing keys in hope that eventually I will get the right solution.

Graphically the game is just as simple as it needs to be, but I think it really could use a dark theme, because it was painful for me to play it at night.

I like the music a lot, it adds weirdness and unexpectedness to the game.

That said, I’m actually not sure if I completed it, because there was no ending screen. Maybe there’s another secret level that I missed, ha-ha! :-D

(+1)

Hello, thank you for playing! I'm glad you enjoyed the game.

I was hoping that the level design would teach the mechanics to a degree; but we should include a written tutorial at the beginning/on the game page somewhere that's more detailed. (I thought experimenting and learning the mechanics would be more fun, but can see how it would be frustrating).

Apologies for not including an end screen; this is something we should have implemented.
(Just so you know; the Special Star Level is the final level)

Also; good point about the 'Dark Theme'. I was playtesting the game on a low-brightness screen, so now I realize it may be too bright.

Thank you for leaving a review; we did upload the game before submission, but we had some bugs/stretch goals that needed sorting out.