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(4 edits)

I like the idea of the blackhole. The gameplay is simple and easy to understand but very confusing at first especially that you can't see incoming enemies. 

Very nice use of the sound effects! I like how there is a power up duration meters and beeping sounds that warns you the effect about to go which is a good touch.

My biggest complain is since this game is based on score, there is no increased difficulty the longer you stay alive. It makes the game not as interesting the further you go.  

Oh and there's no theme "there and back" feature in the game which is what you need to considered next time you do jams. But there is collectible which is good.

Here's our jam game if you haven't tried already which I think you did  https://meltedbrainz.itch.io/the-forgotten-artifact

(1 edit)

Hey magsolid!

thanks for playing!  Thanks for noticing the powerup sound.  At first I just had the power bar at the bottom, but I realized people will probably not notice when it runs out and could get pretty annoyed (especially with the shield).

As for the difficulty curve, the rate at which enemies spawn increases by 0.2 seconds each time a "skeletor" enemy spawns up until a new enemy is being spawned every second.  You may have encountered one of the know issues with this prototype where less enemies spawng after each death. (can't fix because of jam).

And I thought I actually hit there and back better than collectables with this game because you're going around and round the black hole!  I actually had a lot more planned for the collectables component but didn't get around to it.