Thanks for the feedback!
Glad you liked it, appreciate, I'll be trying to change the movement variables to make it more snappy and I did intended to make a down jump to move down platforms but ran out of time.
And yes, auto scrolling level, took the wonderful, and not hated at all, idea of the late 80's and 90's and added a little bit of artificial padding to the game time. XD
The rapid fire, although fast, is the weaker of the bunch, at 5 damage a piece while the bomb, slower of the cooldowns, has 10 damage on direct contact and the explosions will do each 3 damage every 0.07 seconds for the duration of 0.5, so more damage if the enemy overlaps more than one, I might need to lower the fast shot value to a 3 (maybe) to make it less worth using over the others