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What is currently in the prototype worked for me, but there really needs to be more strategy involved in this than just maximizing or minimizing one value per turn. Something like swapping cards with the opponents, discarding cards to get new ones in ~3 turns, forcing the opponent to discard cards, maybe even always showing me the cards of the opponent etc. It was also weird to see the scores change on the enemys turn without seeing the card he played.

I forgot to mention this in the description, sorry! You can press T while hovering over cards to trash them.