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Thanks for playing, @Riker!

Glad you got some enjoyment out of it :)

Yeah, wish I had more time for the sound. Really wanted to get meticulous and enrich the audio experience per scene.

Yes, busy experimenting and learning with CSS and Sugarcube 2. Was amazed to see what @CrissOle did with Twine.

Restart loop was definitely planned, just didn't have to implement it as I had to stop each sound individually in code otherwise is kept playing. Since I'm really enjoying playing around with sound in Twine games, going to look into how other people implemented sound engines so I have a bit more control.

Did give credits in description! Totally forgot to implement in-game!