Thanks for playing :) I hope it's fun.
There is an ending battle with cut scenes but I guess no one will be able to see it.
This is because combat works without damage rolls but only with attack rolls. So when they can hit you, there is no chance they will give you only 1 damage. They have a high damage range. It's on my list of things to fix because as you said, when you get to ogre level 2, it becomes unbeatable. I mean, there is a chance to beat but very low.
Escape is also based on a dexterity roll btw, probably your roll fails.
So sorry for this, I don't update the game now because of voting process but after it's finished, I'll deal with that.
Wow that's impressive! :D You must be the only one who has seen the cutscene!
It is very hard to balance this kind of game now I realize. Later on, I may go with simplified version of an already working system like dungeons & dragons battle system to not to invent the wheel myself.
Even with full dexterity, there is a chance to miss that roll. Especially when opponent's dexterity is also very high.
Thanks a lot for feedback and your nice words :)