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(1 edit) (+1)

Quite a solid game - I didn't have any problems with difficulty after I understood the separate running timelines, the "only kill you when you are not looking" enemies and the deathzone forcing you to move. Really, the most frustrating thing were the randomly appering spikes, which should be removed. Those spikes also froze one time, together with an enemy, making it impossible for me to progress. I shouldn't have to reset level 3 every time I die as well.

Thank you for playing my game!

The appearing spikes are made by the shadow enemies. You don't need to jump over those guys.. they can't hurt you, but their spikes CAN hurt you.

I already know about the frozen-spikes bug, but i just didn't had the time to look into it (checking it later... it would take an entier code rewrite of the shadow enemy) but thanks for reporting it.

And also like my menu design, the third level was really rushed, bc i needed time to figure out how to export a game, and then publish it here!

(also.. i think you are the first one who understands really how to play this game :P ).
I hope you enjoyed playing!

(+1)

Ah, so my assumption that the shadow enemies kill you only when you are in the different timeline was incorrect and coincided with them spawning spikes incidentally. Still, the spikes did spawn quite suddenly.

They spawn spikes in every 4-8 seconds, so yeah. It's quite random :P