This one was really shockingly good. I'll reticently admit that I wasn't expecting much from the screenshots. It looked like just another cookie-cutter RPG Maker game.
While it does seem to be mostly stock assets with some third-party ones mixed in, they're used very well. The game looks good and has a very polished feel to it. I think some custom scripts were used (I'm not familiar with MZ) and they were nicely integrated such that I couldn't tell where one started and the other ended.
There was also plenty of interactivity in the environments, which I always appreciate.
I hadn't been expecting the puzzles and they were definitely a pleasant surprise. It gave the game an extra dimension that made it stand out from a lot of others. I enjoyed the battles but I think they could get dull if the game was longer- most of the time it was just waiting until I could use the finishing move. Difficulty seemed a bit on the easy side overall, which I prefer personally, but it might not be to everyone's taste.
I liked the story but I feel it needed a better introduction. Names are thrown at me and I feel like they're supposed to be significant but I've just heard of these people. I wasn't even sure if Priscilla was already a magical girl at the beginning. I also felt the fact that Priscilla just ended up in a new and very strange land wasn't emphasized enough by her actions and reactions.
I do like the (minor spoilers) sequel hook at the end; do you have any plans to continue or develop a sequel?
Note: I played version 1.2 of the game.