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(+1)

There's quite a lot of different methods of giving one-switch / one-button users choice. Perhaps some yet to be invented. Don't feel constrained by the conventional column/row scanning, is my personal view.

As long as you are sticking to the competition rules, you should be good. Importantly, make your game accessible to those one-switch users with significantly slower reaction speeds, and those unable to hold / mash / press a large number of times. 

If you want to offer a lot of settings to the user, bear in mind, these can be very confusing for some, or complete drudgery. You may want to be able to shield those off, just for helper access (bear in mind some helpers will be able to use conventional, faster controls, but some won't).  Some users may want to get at everything with their switch control.

Do feel free to post up more.

(+1)

Thanks for your reply OneSwitch. Here are a couple screenshots of a screen in my UI (very rough and preliminary right now). The small arrow in the middle rotates around and highlights the different "slices". The + and -  slices add and subtract from the number in the middle for each button press. The "More time +" and "More time -" slices reset the timer on the + or - slice (indicated by the arrows), ie. the + or - slice is highlighted again and you can continue to add or subtract from the target number. It has two menu buttons (both the same) so that you could exit this screen after just adding without having to wait for it to run around through the entire menu. I'm hoping this setup will allow for quick tweaks to several numbers that define what happens in the game. I'm also planning on a speed setting so you can control how fast the menu cycles through options. The menu will continue to cycle as long as needed.