I wish i had unity’s particle system in godot. The game is really polished and plays great, i wish there was some hp indicator though.
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yeah, there were many other things that I had to implement in before polishing the rest of the game and applying particles. this was a good experience though, really opened up my eyes to the game development process. thanks for the jam!
also unity particle's system is a big reason i moved in from godot to unity lol