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A great feeling calmer downwell-like experience, but with an awkward/uneven progression curve.

-My favorite part is the theme tie-in, having to go back up after you reach the bottom, while dodging enemies you didn't defeat on the way down and the spikes on the underside of platforms. And the wobblyness of the pickaxe/collected gem just help make the screen even more lively in-action.

-I feel the rope lengthening of defeating enemies/blocks could have been made a lot more obvious, and more integral to the experience, and just removing that purchase from the shop. It feels more grindy and boring but mandatory of an upgrade when you're already essentially grinding for the other upgrades and trying to improve your 'run' each time.