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I love the audio and it was fun to play with. I do have a few critiques:

1) Like others here, I thought I was supposed to guide the ship into the collectables, it took me a while to realize that I should click on them.

2) I never saw the tradeoff of ditching the ship vs not ditching it.

3) I had difficulty with "returning" to the home planet to refuel. The ship would bump into the planet, but keep right on going. The only way I found to "return" was by ditching the ship. I feel like I either missed a mechanic or found a bug.

4) Mining only seemed to be a one-off option at the start of the game with no clear incentive for waiting to do so later, or consequence for doing so immediately. If that is the case, this creates a clearly dominating strategy and should just happen automatically. If that isn't the case, more guidance is required.


Good work!

Thank you for the play through.

There are a few mechanics in the game that I failed to represent clearly or make sense of. One of which is landing the ship on other planets by activating the landing gear, and rotating the ship in the correct orientation for a proper landing. This allows you to mine materials off other planets, pause the use of oxygen, and give you a point for relaunching (in turn, saving fuel). P.S. Ditching the ship gets rid of whatever mined materials you have collected.

I definitely have a lot to improve on when it comes to game design. Thank you for your response.

Ahhh! That makes sense. Thank you for explaining that. You are doing great and I hope you keep on designing games! =)