There is a lot of good stuff here! Love the game in general. It punishes players a little bit for exploring because you'll run out of oxygen and fuel. You have pick ups for both those items, but they disappear after you get them so it's not much of a pit stop. I think you might run out of fuel and oxygen a bit too quick. I think there's a really satisfying game loop here though.
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Real Outer Space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #51 | 3.643 | 3.643 |
Technical Implementation | #69 | 3.571 | 3.571 |
Theme/Limitation | #73 | 3.786 | 3.786 |
Overall | #88 | 3.514 | 3.514 |
Fun/Design | #123 | 3.429 | 3.429 |
Graphics/Animation | #175 | 3.143 | 3.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
You play as a space ship that travels to different planets to collect resources, but you always have to return home for them to be useful
What was your team size?
You worked alone
Which of the following content in your game is NOT 100% newly made for the jam?
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
Comments
I love the concept of the game but it needs some finishing and instructions of how to play☺
I love the audio and it was fun to play with. I do have a few critiques:
1) Like others here, I thought I was supposed to guide the ship into the collectables, it took me a while to realize that I should click on them.
2) I never saw the tradeoff of ditching the ship vs not ditching it.
3) I had difficulty with "returning" to the home planet to refuel. The ship would bump into the planet, but keep right on going. The only way I found to "return" was by ditching the ship. I feel like I either missed a mechanic or found a bug.
4) Mining only seemed to be a one-off option at the start of the game with no clear incentive for waiting to do so later, or consequence for doing so immediately. If that is the case, this creates a clearly dominating strategy and should just happen automatically. If that isn't the case, more guidance is required.
Good work!
Thank you for the play through.
There are a few mechanics in the game that I failed to represent clearly or make sense of. One of which is landing the ship on other planets by activating the landing gear, and rotating the ship in the correct orientation for a proper landing. This allows you to mine materials off other planets, pause the use of oxygen, and give you a point for relaunching (in turn, saving fuel). P.S. Ditching the ship gets rid of whatever mined materials you have collected.
I definitely have a lot to improve on when it comes to game design. Thank you for your response.
cool game!
Hope you can check my game and give me some feedback too!
Simply fun.Great take on the theme.You can easily expand this game :D
Amazing work !
Really cool game. The game concept was very good, and the acceleration of the space ship felt perfect!
I think the UI can be polish a little more, rather than that everything else felt really good! Congrats on your entry.
Pretty good physics there! I really like your implementation of the physics system for the ship, it makes it feel like a real spaceship.
At first is somewhat hard, but once you dominate the controls and understand well the mechanics it becomes really fun to play and explore! If this game is expanded with more complex level design and difficulty progression it would be even better. I'm happy I tried your game. :D
Good job!
PS. The music is nice and relaxing :)
I really liked this game but only because I read other comments that said you had to click the items outside of the planet, I never got that playing on my own and just quit. I'm glad I went back to play it though because it ended up being fun.
Really liked the energy this game - very chill but with constant looming threat of not being able to return to home. One thing I would change is to illustrate to the player that collectibles have to be clicked on (I spent more time than I'd like to admit trying to ram into them). Another would be to allow the player to change their launch direction, just so it's easier to change where you're travelling to without worrying about using excessive fuel. It's obvious that the mechanics are very well-thought out; the yellow travel indicator was a great idea. I really enjoyed it as a whole.
It took a bit of getting used to, but I really like the atmosphere you were going for! The planet physics were fun to mess around with, and the resource management side is a nice way to work in the theme.
I could definitely see this being expanded into a full game for sure. My only criticism is that there's no prompt that tells you that you can click on items to collect them, but it's not too hard to figure out on your own. I also noticed that sometimes when you respawn mid-flight you totally keep all your momentum from before.
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