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Real Outer Space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #51 | 3.643 | 3.643 |
Technical Implementation | #69 | 3.571 | 3.571 |
Theme/Limitation | #73 | 3.786 | 3.786 |
Overall | #88 | 3.514 | 3.514 |
Fun/Design | #123 | 3.429 | 3.429 |
Graphics/Animation | #175 | 3.143 | 3.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
You play as a space ship that travels to different planets to collect resources, but you always have to return home for them to be useful
What was your team size?
Solo
You worked alone
Which of the following content in your game is NOT 100% newly made for the jam?
Music/Sound
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
We have credited all assets used in the game including our own name(s) or team name(s)
All original game code and original assets were made during the jam period
The game does not include NSFW or hateful content
The game works on the web or as a Windows 10 download
We have answered all submission questions honestly and completely
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Comments
There is a lot of good stuff here! Love the game in general. It punishes players a little bit for exploring because you'll run out of oxygen and fuel. You have pick ups for both those items, but they disappear after you get them so it's not much of a pit stop. I think you might run out of fuel and oxygen a bit too quick. I think there's a really satisfying game loop here though.
Thank you for playing. I appreciate the play through. I'll check out your game as well!
I love the concept of the game but it needs some finishing and instructions of how to play☺
Thank you. I fully agree with you.
I love the audio and it was fun to play with. I do have a few critiques:
1) Like others here, I thought I was supposed to guide the ship into the collectables, it took me a while to realize that I should click on them.
2) I never saw the tradeoff of ditching the ship vs not ditching it.
3) I had difficulty with "returning" to the home planet to refuel. The ship would bump into the planet, but keep right on going. The only way I found to "return" was by ditching the ship. I feel like I either missed a mechanic or found a bug.
4) Mining only seemed to be a one-off option at the start of the game with no clear incentive for waiting to do so later, or consequence for doing so immediately. If that is the case, this creates a clearly dominating strategy and should just happen automatically. If that isn't the case, more guidance is required.
Good work!
Thank you for the play through.
There are a few mechanics in the game that I failed to represent clearly or make sense of. One of which is landing the ship on other planets by activating the landing gear, and rotating the ship in the correct orientation for a proper landing. This allows you to mine materials off other planets, pause the use of oxygen, and give you a point for relaunching (in turn, saving fuel). P.S. Ditching the ship gets rid of whatever mined materials you have collected.
I definitely have a lot to improve on when it comes to game design. Thank you for your response.
Ahhh! That makes sense. Thank you for explaining that. You are doing great and I hope you keep on designing games! =)
cool game!
Hope you can check my game and give me some feedback too!
Thank you, I’ll check it out ASAP!
Fun game! and I liked the music very much!
Thank you so much. But I have to credit the music to other people.
Really cool game, was pretty difficult to get somewhere and back with the amount of fuel and oxygen, but it looks really good and music was great too.
Thank you, there are a few things that I could’ve tweaked here and there. Everything is up for change.
Simply fun.Great take on the theme.You can easily expand this game :D
Amazing work !
Thank you so much. I’m hoping to expand eventually.
Really cool game. The game concept was very good, and the acceleration of the space ship felt perfect!
I think the UI can be polish a little more, rather than that everything else felt really good! Congrats on your entry.
Thank you. I agree that the UI could use a lot of improvements. Maybe a little too much information on the screen at a time.
Really neat game! Love the music and how the spaceship moves, wasn't to hard to handle. Maybe you could add in a little 2d explore mode when you land on a planet could be interesting!
Would be great if you could check my game out also :)
A 2d explore mode was in my thought process when formulating the idea. I just didn’t have time when nearing the end of the jam. I had a lot of fun though.
Pretty good physics there! I really like your implementation of the physics system for the ship, it makes it feel like a real spaceship.
At first is somewhat hard, but once you dominate the controls and understand well the mechanics it becomes really fun to play and explore! If this game is expanded with more complex level design and difficulty progression it would be even better. I'm happy I tried your game. :D
Good job!
PS. The music is nice and relaxing :)
Thank you, I was hoping that it would turn into the type of game where you can really improve your play style.
I really liked this game but only because I read other comments that said you had to click the items outside of the planet, I never got that playing on my own and just quit. I'm glad I went back to play it though because it ended up being fun.
Thank you. I appreciate that you went back to play it. Most of the comments I've been getting have be relating to the collectibles and having to click on them to pick them up. I really wish I had made it easier to understand.
Really liked the energy this game - very chill but with constant looming threat of not being able to return to home. One thing I would change is to illustrate to the player that collectibles have to be clicked on (I spent more time than I'd like to admit trying to ram into them). Another would be to allow the player to change their launch direction, just so it's easier to change where you're travelling to without worrying about using excessive fuel. It's obvious that the mechanics are very well-thought out; the yellow travel indicator was a great idea. I really enjoyed it as a whole.
Thank you, I appreciate the feedback. Don’t worry about the time spent trying to figure things out, I didn’t have the greatest instruction giving.
It took a bit of getting used to, but I really like the atmosphere you were going for! The planet physics were fun to mess around with, and the resource management side is a nice way to work in the theme.
I could definitely see this being expanded into a full game for sure. My only criticism is that there's no prompt that tells you that you can click on items to collect them, but it's not too hard to figure out on your own. I also noticed that sometimes when you respawn mid-flight you totally keep all your momentum from before.
Thank you. Prompts were really a missed opportunity in this game. I appreciate the play through though!