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(+1)

Lilies! I was quite confused at first running around like a lost man on an island. When I figured out how to drop items I got my "farming engine" started.

I think the initial curve of waiting time vs rewards starts a bit high. But once the farm gets rolling I can understand that resources would be more plentiful. One just needs to get to that point. 

I also kept trying to chop trees at the start to get wood. Is that a thing? Otherwise it might be better to give the player a sword instead of an axe :)

We used the same assets so I like to imagine that our games are set in the same universe ;-D

Overall very technically impressive! Well done.

(+1)

Gnoblar! Haha thanks for the feedback and hope you enjoyed it! :D

Yeah definitely the core things that need work are: Balancing, UI/Visual Feedback, and some additional content would be really cool too. 

Axe is definitely a bit of a confusing item considering that you can't chop trees. Maybe adding that functionality would have been a nice way to curb the early game wait/reward balance.

Whoo hooo, now we just need a body tree to grow bodies for you to resurrect :D

- Dylan "VoidFletcher"