Lilies! I was quite confused at first running around like a lost man on an island. When I figured out how to drop items I got my "farming engine" started.
I think the initial curve of waiting time vs rewards starts a bit high. But once the farm gets rolling I can understand that resources would be more plentiful. One just needs to get to that point.
I also kept trying to chop trees at the start to get wood. Is that a thing? Otherwise it might be better to give the player a sword instead of an axe :)
We used the same assets so I like to imagine that our games are set in the same universe ;-D
Overall very technically impressive! Well done.