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A jam submission

A Tale of LiliesView game page

Submitted by 3N1GMA, VoidFletcher — 1 day, 4 hours before the deadline
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A Tale of Lilies's itch.io page

Names and Email Addresses of Team Members
Dylan Engelbrecht (Dylan@DeeplinkStudios.com)
Kyle Hendry (kylesh01@gmail.com)

Categories Your Team is Eligible for
72 Hours

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Comments

Host

Hi! Just a reminder of this rule: " To be eligible to win any of the prizes, your team has to play and give feedback to five other entries by Monday, 5th October 2020". 

So if you haven't done it yet, you still have the rest of this weekend and Monday to give your feedback!

Submitted(+1)

Lilies! I was quite confused at first running around like a lost man on an island. When I figured out how to drop items I got my "farming engine" started.

I think the initial curve of waiting time vs rewards starts a bit high. But once the farm gets rolling I can understand that resources would be more plentiful. One just needs to get to that point. 

I also kept trying to chop trees at the start to get wood. Is that a thing? Otherwise it might be better to give the player a sword instead of an axe :)

We used the same assets so I like to imagine that our games are set in the same universe ;-D

Overall very technically impressive! Well done.

Developer(+1)

Gnoblar! Haha thanks for the feedback and hope you enjoyed it! :D

Yeah definitely the core things that need work are: Balancing, UI/Visual Feedback, and some additional content would be really cool too. 

Axe is definitely a bit of a confusing item considering that you can't chop trees. Maybe adding that functionality would have been a nice way to curb the early game wait/reward balance.

Whoo hooo, now we just need a body tree to grow bodies for you to resurrect :D

- Dylan "VoidFletcher"

Submitted(+1)

Nice simple graphics and chilled music. Would be cool to see your team push this concept further!


Being a bit more clear on controls and your UI will help. Maybe adding a helpful tutorial that takes you through the gameplay bit by bit would also be useful!

Wasn't too sure how to play. Picked up an object but couldn't find a way to drop it. Maybe having a bit of a minecraft/ stardew valley backpack system would work.

But great effort here! Good job. :)

Developer(+1)

Thanks David! Really appreciate the feedback :D

UI, Visual Feedback, some balancing tweaks and some extra content would definitely go a long way :D but overall, I hope you enjoyed the little experience :D

- Dylan "VoidFletcher"

Submitted

Love the art style!

Walk speed definitely too slow, and no penalty on run means I just run 100% of the time.

Didn't really understand how to actually play though. I've tried twice, after reading your comment here I went and filled the water can (After jumping in 2 different areas - love the way you represented lives though, with the giant heart crystals on spawn).

Don't like the fact that you can put down infinite starter-plots down without cost. Also didn't understand why I couldn't water them or what I was supposed to do next.

Great aesthetic but ultimately a bit confusing!

Developer

Thanks for the feedback we've definitely gathered that our on boarding is lacking so if we continue with this that will be a definite focus. 

Regarding your issue continuing: 

those plots are just build plots you have to complete construction on them first before you're actually able to plant in them (the cost is represented above them with the planks and numbers) 

Submitted

YAY! I'm a sucker for farming games! 
The pixel font was a little hard to read when there's lots of text like in the controls and gameplay section. I would make sure to disable the game UI when in menu to avoid accidentally planting stuff. Of course I forgot the controls immediately when the game started and couldn't pull them up again. Couldn't figure out how to pick up the boards of wood. Must have been some kind of bug, worked fine after restarting. But then I couldn't get the watering can to work, and gave up. Took me a while to realize that I just kept picking up bottles and then trashing them. Hopefully I won't need those later :D Personally, I would just have the character run always. Walking speed is too slow and having to keep 2 buttons pressed at all times is tedious. 

Developer

thanks for the feedback.
those bottles are health potions which you can grow more of later.
for the watering can you need to go and fill it from a water source (like the river) before you can use it, if you look in the bottom left of the screen when holding the can you should see a watering can icon and the current amount of water in your can.