I couldn't help it but pass through the eyeball because the map was so narrow but i enjoyed playing it. good job
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at the beginning of the game the player has 10 seconds of no collisions to prevent this issue with the procedural generation. This is due to the level creation code making the enemy spawn on the player in the event that every tile in the game chose not to allow enemy spawning. this can only happen at an odds of 1/80*number of floor tiles. Rare but happens more often than I thought.