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Slapman's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #108 | 3.608 | 3.857 |
Fun/Design | #142 | 3.341 | 3.571 |
Technical Implementation | #176 | 2.940 | 3.143 |
Overall | #191 | 2.993 | 3.200 |
Music/Sound | #216 | 2.673 | 2.857 |
Graphics/Animation | #302 | 2.405 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
Coins are randomly generated around the map, players are forced to teleport back to where they started after releasing spacebar and can only collect coins while pressing spacebar
What was your team size?
Solo
You worked alone
Which of the following content in your game is NOT 100% newly made for the jam?
Music/Sound
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
We have credited all assets used in the game including our own name(s) or team name(s)
All original game code and original assets were made during the jam period
The game does not include NSFW or hateful content
The game works on the web or as a Windows 10 download
We have answered all submission questions honestly and completely
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Comments
I couldn't help it but pass through the eyeball because the map was so narrow but i enjoyed playing it. good job
at the beginning of the game the player has 10 seconds of no collisions to prevent this issue with the procedural generation. This is due to the level creation code making the enemy spawn on the player in the event that every tile in the game chose not to allow enemy spawning. this can only happen at an odds of 1/80*number of floor tiles. Rare but happens more often than I thought.
It's ok. Good game overall.
Judged for the "Judges Choice" -award on stream. https://www.twitch.tv/efmi_ on Wednesday 30th at ~3h 20min
replying to your questions from the stream.
I did use a* pathfinding. in the actual game code those wall are not an actual object but instead a DS grid that the game checks values before hand.
Each level is procedurally generated but the Counting coins is something that i believe i could have implemented. This was my first game made so thank you for taking a look at it!
Np, really enjoyed playing it!
I love the fear of constantly having this big eyeball thing chase me around the map. Great implementation of the theme. Love it.
can't play as I use a Mac :(
this is scary running from an eyeball i have a fear of being chased so this felt like a horror game to me lol
Good game and smart concept. The eye stopped fllowing me after the fisrt hit, other than that, no problems whatsoever.
You get a 10 second cooldown for him chasing you after you get hit
Oh, I get it
Reposting my comment from before since this is where it is helpful:
Really cool concept and the retro feel is super cool. I love the particle effects when you're flung back.
I think the biggest concern with the game is the very clear strategy
A well executed game with unique platstyles.
Challenging and forces you to think before you move.
Critisicms: I would have liked to have seen better qualities buttons on the level complete screen, the text was uneven.
Overall, a great job!
I understand where you are coming from I was going for a crayon feel