Idea for the main character. (making them more then just a self insert)
I think making them a actual character would be interesting and for what species they should be, I think them being a lizard (or some kind of other reptile) since they have dreams of being a dragon and just the idea of reptile coming to a place filled with mammals would be interesting.
I think having a ending picture with them depending on what ending you get (and maybe some small references to their specie sprawled across the game) would be the best way to execute.
But also maybe having a image of them in the mirror probably with her head cut off from the frame would be interesting to see as well (somewhat like images that show up when you're crushing Simon), plus maybe having photos for Matt's photo shoots and some other stuff. (unlike the mirror it would be tied to what weight you are)
I think this would add alot to the game, this would probably have to be it's own update though and maybe it being the last update would be cool.
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There may be a "preset character" mode in the future, but I can't promise anything at this point. Having the player as purposefully ambiguous as possible is on purpose, and done so that people can imagine their own OCs in the game. This might change one day, but I'm yet to find a satisfying and technically-solid solution for it.
Also this is a tiny nitpick thing but Ripley coward ending when it says "her glowing wait" was meant to be weight and Hunk's (that's his real name right lol) run away with me, one of it's line is "how your failure" I think it's was meant to be his failure since you don't want to save the town.
But maybe I'm wrong
also Bertha has two "run away with me" option for some reason
Hi, thanks a ton for reporting those bugs/typos. They'll be fixed in the next update :)
The blog feature was kind of a remnant of an earlier design of the game. It was originally a kind of investigation mystery-solving narrative, and the blog was how the player was going to keep track of clues. I dropped the idea because it was really cumbersome to implement, and ultimately was pretty unfun to work on. There were a few test builds where it was implemented, and it was basically just a huge menu. Not fun at all.