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I was really, really hyped for this one. A Change of Heart and Within Her HeART were amazing, and the teasers you posted had me salivating. I ended up let down though this wasn't any fault of yours- I'll get to this shortly.

The art and music are great. I really like the opening animation, although I'd seen that before it was a treat to see it again. The menu is also very polished and even has buttons that light up and make noise.

It is very small in my browser, so I can see why fullscreen is recommended.

I really, really wanted to play this game to completion. Unfortunately I never got past the first level. I do agree with Thoof that the heavy movement with a lot of inertia is kind of questionable given how precisely and quickly you need to move, though I think one could get used to it. I've also stated my thoughts on positive feedback loops earlier in the Discord- I don't like how starting to lose makes the game harder. I'm also terrible at bullet hells in general, so there's that.

That being said I think the gameplay is mostly solid. I didn't really have much of a chance to get used to it is the thing.

I couldn't play much because this game gave me horrendous eyestrain. I don't know why that is. The last game I played that did that to me was Zombie Driver- another game which I really liked but reached a point where I couldn't play any longer- and I have no idea why that did it to me either. I don't think it's anything you did, and I don't think the majority of players will have an issue with it, but I was only able to play a few minutes.

I'm not sold on the status bar moving from top to bottom, and I found it very hard to read at a glance, but again I didn't play much and... eyestrain.

Finally, June can fly now?

I still do think this is one of the best games in the jam, though I'm not sure if I should try to rate it because I didn't/couldn't play much of it.

Oh man, sorry to hear that! That's weird... maybe too much constant parallaxing, or the color combos?

I'm intending to put out a desktop build, maybe a resizeable window would make things easier on the eye? Not that I'm asking you to strain your eyes more... but thought I'd mention that in case you want to give that version a whirl.

As for your question about June... she's a girl of many talents ;) That said, the flying isn't really cannon to the universe. It was just convenient for the jam, haha.

(+1)

It was a little bit better for playability and I got further, but ultimately I still had the same problem unfortunately.

I think it might be because there's stuff going on across the whole screen and you kind of have to look at everything at once rather than focusing on the center of the screen. That means my eyes are constantly darting about and it kind of fries my brain too. To be fair all shmups might be like this, I don't really play them much. I mostly play first person shooters which are pretty much designed around your field of view.

It's a hypothesis but by no means scientific.

Well, it was worth a shot! Thanks for giving it another spin. :)