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Day 2

Today's change is not really worth separate tweet.

The only thing I've done today is change of how player action points (resource required for any player actions) work. Previously,  player was gaining 3 points per each character turn, accumulating up to 15 points. However, it is possible that player would often constantly has 15 points, just by skipping turns. On the other side, if player requires a lot of points to resolve difficult situation, they need to skip several turns just to accumulate points.

So I've changed system to be opposite - player has 15 action points on start of each turn. However, the more points they spend, the more they need to wait until next turn starts. E.g. by spending 3 or less points, player needs to wait for 1 character to act, for 4-6 points - 2 characters etc. This way, player will be able to perform more actions, but will have to plan accordingly to take into account all extra characters that will act.