Twitter seems to be quite limited in regards of how much stuff you can put there, so I'm going to do a little bit more extensive logs here.
Initial idea is scrapped or at least shelved. Since day 12, I will work on another game.
What is Clockwise Dungeon?
Clockwise Dungeon is rework of my 6 years old game Block Temple (probably not playable now). It is roguelite dungeon crawler, where player doesn't control main character, and has to utilize ability to control level layout (as well as some other abilities) to manipulate hero and enemies.
Progress before jam
Development was started before jam, so to make progress assessment easier, I will describe what is done at the moment of jam beginning:
Level generation with possibility to have custom patterns with different level shapes;Basic AI having ability to explore level, attack other characters and interact with interactive objects (no actual interactive objects implemented)Queue system for ordering when each character on level actsBasic player control with ability to rotate rooms, base template for player abilities with two simple examples (ability to lock room rotation and test ability to add action points to player); player can act once one character has acted;
What I plan to achieve
Well, anything. During last month or so, I was working on this game, like, 1-2 hours per week at best (being programmer at my actual job, sometimes I'm just too much exhausted after work to write more than several lines of code), so maybe devtober will motivate me to add some good stuff.