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I did a lot of things that I haven't done before:

- camera shake

- unity particle system (I heard about all the hype. Boys and girls, it's REAL. It's easy to use and incredibly flexible)

- making a platformer player controller with custom physics, all from the ground up

- made a web build

- checkpoint system

- cute art. It turns out even I can make something look cute even though I'm terrible at art.

- a volume slider. Even though I couldn't implement music in time, now I know how to do it.

- squash & strecth animations

- button navigations with the arrows

- I can't make an easy game. Even if I think it's not that hard, its hard

- One week is a short amount of time. I started really working on my game at about the 4th day mark. Before that I just worked 1-2 hours max per day. Thats not enough with the scope I was aiming for. I thought a week is longer than this... For my 2nd jam I will know better

Anyways I had a lot of fun during this jam and I hope all of you did too. If you wanna check it out: https://itch.io/jam/vimjam/rate/768008