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(2 edits)

Today devlog 03 (Translated into Papago)

It's the Ludum Dare period for about 3 days from today.

I'm very excited because it's my first time participating in Ludum Dare. There was something I liked about the theme, so I came up with an idea in advance, but another theme was chosen.

I don't have to make a game that matches the theme, but I decided to try it because I thought it would be an ability to come up with a game that fits the theme.

But the sentence 'stuck in a loop' was very unfamiliar to me...

First of all, I was watching other people's developing broadcasts on the switch and thought about the concept that fits the theme.

Wouldn't it just be a repetition of the same thing? But it was a game, and I thought it would be annoying if it was a complete repetition.

I thought it would be better to repeat the same situation rather than the action, and I sketched the idea right away.


I used the pinpoint2d node to create a box that rotates left and right, and I came up with a game to put gifts in it.

Each box has a certain amount of gifts that you must put in, and you can fill the rest freely.

If you don't want to fill the present, you can just rotate the box to the side and send it away, and if you don't close the lid, all the gifts will spill out.

Gifts are created in separate spaces above, where gifts sometimes randomly pop out of the space, or things that should not be put in boxes. In that case, you have to drag it out.

If you fill it up in a rush, the box will tilt and spill out, or you'll fill it up, and you'll have to fill it up again.


First of all, I made boxes and contents.


And then I put the lid on it, and it suddenly goes around and around.

It also shows scratching as if the side was itchy.


I just run the game, and it's going crazy on its own.

Physics-related nodes are too difficult to handle....

Come to think of it, I thought it would be fun to fill up the contents in this crazy box and then spit it out again.


I've been working on this and that, and now I'm stable.

So I applied an impulse through the code and made it spit out the contents.

Because of the lid, the weight was so high that I separated it from the rigidbody and made a separate static body and connected it to the pinpoint.

It's good that it doesn't weigh, but it keeps moving regardless of the border, so I added a static body to cover the lid.

I thought about changing the concept at this point. So I did the second sketch right away.


Instead of a box, I put a person's head on it and put this and that in my mouth.

Sometimes I feel like I'm eating well and then I spit it out. Sometimes I eat something wrong or something weird goes into my mouth, and I think I can make a lot of situations.


I only applied sprite.

It's not easy to code the movements I thought of...It's a simple prototype, but it doesn't look that fun.

It's one of the chronic problems...Because I'm trying to estimate the graphic resources, the size and location don't match at all of them.

So we keep modifying the code to fit the location of the modified resource and then modifying the resource to fit the code again....

The work I'm doing may go well with the theme.

That's all for today.

Too much time has been lost in constructing a theme-specific game scheme and a tree for the point node.

The idea I'm thinking about now is whether it's fun or not and I don't think I'll be able to submit it before....

I guess I really wanted to do well because it was my first Ludum Dare.

I've been playing games to take a break, but watching YouTube videos doesn't soothe my helplessness or despondency.