I will upload the development log here because I do not use social media.
The main goal of this jam is to make this game a playable demo until the jam is finished.
Other optional goals are - Complementing the shooting game submitted in the last Godot Wild Jam#25 - Participating in Ludum Dare 47 - And participate in Beginners Circle Jam #3.
Today devlog 01
I was thinking about putting off the development a little bit and doing it little by little for devtober's portion, but I decided to do it in advance because I thought of it.
I changed the motion to a cos code when the ball hits the wall or the floor.
Until then, it had been plastered with a set vector value and corutin, but it was designed to adjust the magnitude and duration of the scale changes depending on the century.