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Hi Luke! This is so satisfying to play - it has the vibe of one of those games where you vent your workplace frustrations by slamming a ragdoll of your boss around the room. It’s cool that the little dude stays standing; watching him sway back and forth after a big explosion is oddly soothing. It’s also interesting that what you choose to do to this guy feels so inconsequential. After the little emoji particles disappear, all traces of your previous actions are gone, which might be intentional to fit the vibe or it might not be, but it definitely has a huge impact on the game’s sandbox-y feeling.

This game is simple but well done, so I don’t have a lot of criticism. If I had to say one thing, it’s that I don’t understand the visual significance of the little rectangles in the background, and the shadows are all weirdly jagged where the actual objects themselves have smooth edges. Good work!!